User:マイキ/D&D Points of Light

Points of Light is how we refer to the default quasi-setting of the core world in D&D. This page details what we know as players about it, and we map it out as we go.

Assumptions about the World
From the DM's guide, here a paraphrased list of assumptions about the world:


 * The World Is a Fantastic Place - Stuff is crazy, and is not based on our history or culture, but rather whatever would be the most awesome.
 * The World Is Ancient - Historians can only figure out so much, the rest is left to speculation, legend and the occasional artifact showing up.
 * The World Is Mysterious - Most folks don't know much about the areas outside their region of the world, and that is exactly why it stays that way.
 * Monsters Are Everywhere - All over the place, and they are hungry.
 * Adventurers Are Exceptional - There are many skilled people in the world, buy only a select few become awesome enough to gain levels.
 * The Civilized Races Band Together - The last great empire was human-dominated, and the civilized races are called such because they got along during that time. Now they stick together because of all the damn monsters.
 * Magic Is Not Everyday, but it Is Natural - Truly powerful magics are rare, but folks are relatively used to flying beasts and divine healing.
 * Gods and Primordials Shaped the World - Back in the day Astral Elemental Soup hit the Primordial Fan, but the Gods picked up the slack. But they are all still there. //Judging//.
 * Gods Are Distant - Unlike a //certain// pantheon, these Gods chillax in their realms, working through a variety of channels to assert their agenda. Hardly anyone gets preggers this way.