Thread:Talk:Magical Assistant/Great idea!/reply (3)

Let me start with how I think the game can be won. Each player needs to overcome a certain number of challenges, default being three. If a challenge is accomplished, the player puts it aside and is counted at the end of the game. If they fail, there is a Struggle discard pile. A player can have more than their number of accomplishments, but the game will only end when each player reaches their target, or when the Struggle pool meets or exceeds the game target. So if there are four of us playing, we need to get at least three challenges beat apiece before the Struggle pile reachs 12 failures.

I have been playing around with ideas for what the challenges actually are as well, and I like your ideas. When I said simple math problems, I meant in the Pokemon or Magic: The Gathering sense, but literal problems are fine, especially if we wrap it in fiction. An example would be that the operations are the four elements, with exponents being a powerful akasha or spirit element. I could also see precision being important in spell casting, so they would be failures to reach a number, partial success in exceeding it, but a solid (and maybe bonus, depending on the fiction of the card) success to exactly reaching a number; that makes Spirit/exponents powerful, but sometimes too powerful!

Adam, this is great stuff! I am ever busy, but one of my life goals is to digitize my stacks of journals, so the I will eventually get that other game up here. It is mostly done, but I need to test it and make loads of cards, which is boring and hence just sitting there. Its codename is Systema ex Machina, and it ties into the general fiction that I am using this wiki for. ^_^