Parallax

This is a brain dump, gotta start somewhere.

Troupe-style play, where each player is also a storyteller, with their own quests on behalf of a faction. The game plays at two levels: individual adventurers, of which each person may play many; and of the quest givers.

The "higher" level game is also being run, and to start, it is run by a lead storyteller.

The quest givers should come up with an agenda, and then they can use adventurers to farther it.

Each season is composed of chapters, 4 times the number of players, and keeps going until all the agendas are established.

Using Paracosm, the various factions are rewarded with the ability to train adventurers, as well as bestowing other advantages.

Factions are created in a similar fashion as characters, and may spend faction points to purchase more ability and training traits.

Treasure points are an abscration of income from quests.