Thread:Talk:Little Talks of Paradox/Specific game mechanics/reply (3)

Ah, that makes a lot more sense, thanks for explaining! I thought you had your work set out for you, because I imagined you porting the more rigid class system of Dungeon World over versus setting guidelines to fit our character building decisions into the world you and Kevin have created.

The power sets being narrative sound excellent!

In regards to character creation, do you foresee us doing work one-on-one with you and then gathering together to do the Fate Core Phase Trio style aspect building? For instance, building our High Concept, Trouble, our first phase aspect (Your Adventure) and maybe a stunt or two with you, then passing that aspect around the "table" and building connections for the last two aspects?