Seze

Who is Seze?
Seze is the granddaughter of Atokirina, the first intericraft hearthling. Seze is the Na'vi word for a species of blue flower on Pandora. She's a bit of a starchild... dreamy and a little bit easily distracted. She's a night person.

She loves to go on long rambles through the forest and has a special soft spot for the marsh, and the feeling of mud between her toes. She doesn't mind leeches and happily plucks them off of her skin for later use as fishing bait. She loves to eat blueberries, so she's really looking forward to blueberry pies and blueberry pancakes when she gets her farm started. She definitely has a sweet tooth.

She really hates ants. She's not afraid of them, exactly; she has led ant swarms away from their homes so she could sprint back and raid their nests, but she thinks they're ugly and is kind of grossed out by the thought of eating ant queens, but she heard that they were good for her charisma. She hasn't managed to kill any packs of ants yet, but she will soon, with her new sling.

She seeks to flourish with other peaceful hearthlings. She has some thoughts about picking up wrestling for sport, and to protect herself against animals. She hasn't yet embarked on that project yet, though. She needs to learn to brawl anyway, so that she can tame some animals. She's really going to love cows.

What is Seze good at?
Character Profile – Seze   Character created at 2011-02-26 01:44 Last played at 2011-03-02 01:43 Direct ancestor Atokirina' Learning points collected</dt> 4929 (32939 total)</dd> Age</dt> 4 days</dd> Values</dt>  </dd> Personal Beliefs</dt>  </dd> Skills</dt> <ul> <li>Animal Husbandry</li> <li>Baking</li> <li>Bee Keeping</li> <li>Boat Building</li> <li>Brawling</li> <li>Cloth Making</li> <li>Carpentry</li> <li>Farming</li> <li>First Aid</li> <li>Fishing</li> <li>Foraging</li> <li>Hearth Magic</li> <li>Hunting</li> <li>Leather Working</li> <li>Lumberjacking</li> <li>Militia Training</li> <li>Mining</li> <li>Oral Tradition</li> <li>Plant Lore</li> <li>Pottery</li> <li>Soldier Training</li> <li>Wilderness Survival</li> <li>Swimming</li> <li>Stone Working</li> <li>Primitive Tools</li> <li>Unarmed Combat</li> <li>Valor</li> <li>The Will to Power</li> <li>Yeomanry</li> </ul></dd> </dl>

Day 1
Her first major undertaking in the world was the construction of a small wooden house. She became obsessed with having a roof--not because she wanted to sleep under it (she prefers to sleep under the stars), but because she is a bit of a pack rat and wanted to build cabinets for the greater storage space. She went without food or water for a whole day to plow a small plot of land next to her hearthfire, set stones into the plowed ground, fell trees for wood, and raise the house. At times, she would work so hard that she found herself unable to move; she'd have to crawl back to her chair to sit a while. It wasn't until the second day that she discovered leatherworking and how to make a cup. Now she's not so parched and tired all the time.

The water in her well tastes a little better (q18) than regular river water. She found it using a dowsing stick, which appeared to indicate to her that there were several locations of underground water near her house. She has only created the one well so far, though. She wonders if other wells nearby would be of similar quality, but also wonders if it wouldn't be wise to have a whole bunch of wells by her house. She doesn't want anyone falling in.

Day 2
On her second day, she went wandering and found a huge flock of chickens on some purple healthland. She found a baby chick and totally fell in love with it. She brought it home and put it in a crate, since she doesn't have the straw required to build a chicken coop yet. She hasn't come up with a name for her pet chick. It's gonna be a little weird for her to be so attached to this one chick, cuz after finding that flock of chickens and slaughtering them all, she discovered she really liked roasted bird. She seems happy enough to ignore the inconsistency, though. Maybe she just likes cute fluffy yellow things.

Day 3: the boats
On her third day, she paved the road between her house and Piko's. Then she sprinted back and forth over it a few times, relishing the speed that a paved road affords. She still prefers the soft undergrowth of the forest, though. She also decided to go looking for Wild Windsown Weeds, because she has notions of starting a farm. She hasn't found a single WWW in the wilderness, despite increasing her Exploration. She was feeling a little bit discouraged, and began to entertain notions of either trading for some seeds, or apprenticing herself to a more experienced hearthling. She got really hungry, so she took a walk to the fishing spot by the river and spent a while fishing. She's getting a little bit sick of fish, and she prefers chicken breast. Her favorite seafood is eel.

She has 8 rabbit furs drying on some racks she constructed yesterday on Piko's land, but she can't pick them up because Piko allows her to walk on his land but not take things from it. She's a little bummed about that, but will spend her time preparing more tanning bins in anticipation of the leather she will make. She's going to try to use water from her well this round of tanning, to see if it increases the leather's quality. Leather is in really high demand right now, since she can make backpacks out of them. She wants to equip all her fellow hearthlings with backpacks!

She's trying to decide how she and her friends should lay out their small claims. She thinks that Piko's large house could be a dorm for those that want to sleep under a roof (she peeked in on her friends Piko and Haegia last night... they snore a little and look really funny wrapped up in pine needles), and for general hanging out. Maybe they should set up tables and chairs in Piko's courtyard. Seze's house, then, could be used for the kiln, butter churn, farm, baking oven, beekeeping, and animalkeeping. That way the smell of cows won't be all over the place where she and her friends eventually feast and stuff.

One of these days, she'll make some kind of palisade, but for now, she's pretty naive about protecting herself (since no threats have presented themselves... and in fact she's only ever met one stranger while roaming the world), and anyway she likes being able to sit in front of her door and look into the forest.

Seze found a boat on the shore, so she took it for a spin. She thought that perhaps one of her friends had made it. Hygeia had to tell her how to get out. They got out on the opposite shore, flush with the anticipation of exploring new land. Seze happily picked some herbs... and then Hygeia sent word that that actual owner of the boat had come back, reclaimed the boat, and sailed away. Hygeia had a brief panic attack about being stuck on the wrong side of the river until Seze reminded her that she could Travel to her hearthfire at any time. Seze was so intrigued by the speed of the boat and the promise of new forest to walk over, so she picked up Boatbuilding. Tales of this adventure reached Piko's ears, and he encouraged the trio to action. Seze started some worksites for four boats, and then there was a frenzy of bone saws as each boat takes 40 boards. Night fell with no abatement to the work. Finally they finished two boats and were off! Hyg rode with Piko, and Seze followed close behind, her small circle of torchlight fending off the darkness. With mind to purpose and hearts singing, they sped past the weedy badlands and found their familiar fishing area. They kept going, for Piko knew of some land to the East with fruit trees. When they saw unfamiliar light-green ground covered in exotic trees, Seze and Hyg were breathless! Quickly they jumped out of their boats and ran off in all different directions. Seze stuffed her face with apples and busied herself with taking as many seedlings as she could. She went up to touch all the different kinds of trees and carefully picked some mulberry leaves, willow catkins, hazelnuts, and birch bark, turning them over in her hands with wonder. Hygeia was thrilled to scrape birch bark off of trees and made himself a Kuska to drink out of, and a beloved birchbark basket. Such Paradise in this faraway land! All the fruit you could eat, and what comfort to tired eyes were these foreign colorful trees! And Seze even found a Wild Windborne Weed. She was overjoyed and tucked it away into her backpack carefully, hoping that there might be the seeds of pumpkins or wheat or flax among the weeds. She almost wanted to go home right away to put the Weeds on her drying rack, but the new forest and the thrill of exploration called to her.

They came upon a settlement of medium size in the midst of the fruit forest, with a flourishing little farm... and skeletons all lined up. It seemed that this kind of green-grass-forestland attracts high traffic, and danger. The three friends were suddenly very happy with where they were already setting up their houses. They tiptoed around the skeletons and looked around some unclaimed stuff. There were some runestones with bad words on them in english, some that said "THIS VILLAGE IS NOW OWNED BY BANDITS! KILL EVERYONE IN SIGHT!", and others in several different languages. Seze started feeling a little bit uneasy, and Hyg did too, while Piko, ever fearless, walked happily onward.

Further down a bit and on the other side of the shore, they found several unclaimed baskets with priceless treasures inside: carrots and beetroots! Hygeia and Seze siezed them, their morals quickly giving way to hopeful expectations for their soon-to-exist farm. The carrots should have been inside the strangers' claim if they valued them, anyway. It also served as a lesson for the friends, themselves: make sure your stuff is inside your claim. While they were munching on carrots, Piko was off somewhere else taking a cabinet out of someone's house over his sleeping head. Vagrants in the night!

They figured out that you could put containers into boats, which was a really good thing since Seze's pockets were full, and Hyg was getting more and more attached to his beautiful birch basket (it was very pretty, and birch bark was still so rare to them). They crafted several crates and Hyg took the liberty of grabbing another abandoned boat on the shore so that they could carry six containers home between them in their boats. Seze Traveled hope carrying her boat aloft, and sprinted to the small plot of plowed land next to her house and practically shoved her loot into the dirt, willing it to grow quickly. She planted five carrots and one beetroot, and then stood there for a while, grinning foolishly at the little nubs of green already appearing.

Piko traveled onward and found more settlements (including someone that spelled out HAVEN in the heathland, using cobblestones), and a very long road. This road was so long that it cured him of his own desire to build a very long road (especially now that they knew how quick water travel was). He sailed to the end of the river before he came home, eyes alight with what he'd seen, and with the feeling that the world had suddenly become much more accessible.

Hygiea settled on a spot for his timber house, and everyone fell to work carrying boards and chopping blocks. It was very quickly raised.

Everyone was Very Hungry, but it was impossible to do any more. They went to sleep fully content.

Day 4
Seze saw a stranger boating by. She hulloed in his general direction, and he stopped his boat to chat a while. Turns out this was the one stranger Seze met on her first day in the world! His name is OldGregg. His settlement is upriver, towards the west. He gifted a dead boar!

Seze's friend nouveaux emerged blinking from his hearthfire, naked and confused, since he hadn't been able to right-click. Seze tried to make him some clogs, but he vanished all too soon. Seze's other friend Daniel came next, and took the world quite quickly. Seze created some cabinets for him in her house.