User:マイキ/paracosm notes

This is a staging page for Paracosm.

Traits
These are mostly deprecated, for reference.


 * Fighter - Armored, Armed
 * Mage - Scholar, Spellcaster
 * Cleric - Faith, Healing
 * Thief - Stealthy, Larceny

Exploding Dice
Exploding dice are induced by situations and powers. Notation is nxd (ex. 3xd, for three exploding dice). It is similar to a critical hit in other systems, but depends on existing hits to escalate. Each level of exploding dice allows the reroll of a success, until there are no successes. This sounds limiting, but a single success is a substantial amount in this game.

It may just be re-rolling dice, since that seems easier to remember.

Explosive dice (needs a namechange) is the exploding dice that requires full reroll results. For instance, a fireball may increase in size, and include allies.

Skills
The skills change depending on the setting. Here are the Nexia-specific skills.


 * Animae - Knowledge of healing, life and death, and soul-pattern magic.
 * Arcana - Magic system related. Covers elemental magic. Things that manipulate physical reality.
 * Artifice - For the creation and enchantment of magical devices, as well as crafting alchemical materials.
 * Awareness - Having to do with perception, such as tracking, or reading auras.
 * Kinetics - Training of the body, allowing for various abilities based on strength, endurance and balance.
 * Runic - Understanding of magical proto-linguistics.
 * Stealth - Ability to hide one's presence, both physically and magically.
 * Weapons
 * Light Melee - Swords, daggers, clubs, axes, etc.
 * Heavy Melee - Larger/heavier versions of the light weapons.
 * Light Ranged - Hand crossbows, daggers, bolas, short bows, etc.
 * Heavy Ranged - Heavy crossbows, long bows, javelins, etc.
 * Reach - Spears, halberds, chains, whips, etc.