Gelthas/DW

Gelthas is a barely out of his teens, tall and wiry, yet his piercing grey eyes make him look much older. He has strawberry blonde hair in a single braid down to his lower back, often obscured under his shadowy cloak of elven make.

Class: Ranger


 * STR 8 (-1)
 * DEX 16 (+2)
 * CON 12
 * INT 13 (+1)
 * WIS 15 (+1)
 * CHA 9

HP: 20

Damage: d8

Armor: 1

Alignment: Good - Endanger yourself to combat an unnatural threat

Moves


 * Human: When you make camp in a dungeon or city, you don't need to consume a ration
 * Hunt and Track: When you follow a trail of clues left behind by passing creatures, roll+WIS. ¤ On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel. ¤ On a 10+, you also choose 1:
 * Gain a useful bit of information about your quarry, the GM will tell you what
 * Determine what caused the trail to end
 * Called Shot: When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.
 * Head ¤10+: As 7–9, plus your damage ¤7-9: They do nothing but stand and drool for a few moments.
 * Arms ¤10+: As 7-9, plus your damage ¤7-9: They drop anything they’re holding.
 * Legs ¤10+: As 7-9, plus your damage ¤7-9: They’re hobbled and slow moving.
 * Animal Companion: Marsh, a small black panther with a white starburst about his throat
 * Ferocity +2, Cunning +2, 0 Armor, Instinct +1
 * He is stealthy and has quick reflexes, yet he can be quite savage
 * He is trained in fighting humanoids and monsters, as well as scouting
 * Command: When you work with your animal companion on something it’s trained in…
 * …and you attack the same target, add its ferocity to your damage
 * …and you track, add its cunning to your roll
 * …and you take damage, add its armor to your armor
 * …and you discern realities, add its cunning to your roll
 * …and you parley, add its cunning to your roll
 * …and someone interferes with you, add its instinct to their roll

Gear


 * Load: 7/19
 * Dungeon Rations (5 uses, 1 weight)
 * Leather armor (1 armor, 1 weight)
 * Hunter's bow (near, far, 1 weight)
 * Short sword (close, 1 weight)
 * Adventuring gear (5 uses, 1 weight)
 * Bundle of arrows (6 ammo, 2 weight)

Bonds


 * I have guided Kotchtormund before and they owe me for it.
 * Fortis Drennar is a friend of nature, so I will be their friend as well.
 * ___________ has no respect for nature, so I have no respect for them.
 * Ordolin does not understand life in the wild, so I will teach them.