Island Project

Island Project
By recounting and embellishing on the colorful history of California since ancient times, I foresee a fucking awesome story about psychic vampires, transcendental meditation, subtle bodies and energy healing, treasure hunting, mind control, angels and demons, covert military secrets, foaming-at-the mouth mobs and gender identity. Other than a couple of older folks as guides, I would like to decorate my contribution with teenaged characters as they battle academia and the supernatural powers of the underworld. Teachers are going to be fun. I personally had a pretty good experience with authority figures in high school. For some odd reason, most of them trusted me way too much. Even the ones that inspired me begrudged the fact that their pupils were going to be shipped out to the slaughter. I know I will enjoy the teachers. As for antagonists, I would like to compile a list of all negative qualities I can think of and distribute them among a small group.

Characters
Cornsnake: Atlantean/Mexican American descendant of Mayan priestking and Eugenicorps Research Scientist. Becomes the blood vampire.

Two Badgers: Nomadic mystic, caretaker of young Cornsnake. Lives in an oak that had been struck by lightning. She is thought to be insane.

Gunny Bertrand: Lizzie's father. Stationed on the Island.

Elizabeth Bertrand. Teenaged Voodoo priestess in training. Friends with Alfonzo Guerrero

Bart Bertrand: Lizzie's great uncle and teacher of the Voodoo Arts. He is mute, can sign and move things that have a particular resonance. He grows stronger as the moon becomes full and fades to nearly mist when the moon is new.

Alfonzo Guerrero: Mexican American Ceremonial Magician (self taught)

Evan DeLong : Stoner and philosopher. His cousin, Billy DeLong is his hookup and role model. He used to study ceremonial magic with Alfie and Tran Loc Duong in Junior High School but quit after Tran went missing.

Billy DeLong : a business hippie who owns a Spa on the island. All of the water that runs out of the showers feeds his secret marijuana.

Raymond Adler : High School student at OHS in Southern California. He might pay a visit with the Academic Team.

Komotel: A fallen angel

Alel: symbiotic amalgam of Alfonzo Guerrero and the demon Komotel.

Pamela Winters : Literature teacher, open-minded; liberal

Gene Morales : Chemistry teacher, pure scientist, skeptic

Steve Stevenson : Entitled Right wing misogynist, history teacher

Coach Harold : Muscle-headed Vietnam vet who is a P.E. Teacher and the coach of the football team.

Football Captain : Jock, psychic vampire love interest of the ASB President and the Head Cheerleader

Kaylee Marshall : ASB President, callous dictaitor interested in gaining more power. She vamps out With FC pretty soon.

Head Cheerleader : just dumped by Football Captain, employs Elizabeth Bertrand as a double agent to cause him to come back to her. She begins shallow and grows to fight for the cause. She gains friendship, independence and a purpose... just as fate spirits her away. She is the first to get killed by The vampire. Don't look now, but she doesn't stay dead. I might have to make this on the eve of her birthday or something.

Feel free to add some Characters!

Scenes
Box of data Some of the students are exploring Catalina in the summer following their graduation of the eight grade.

The Legend of Cornsnake Some history of the island. Early Native Americans have some interesting adventures with mysterious psionic powers, shamans, and the coming of foreign corporations and their churches. It ends with Cornsnake becoming the blood vampire and being sealed by a monk/priest/knight/or pirates in a tomb with an air-shaft adorned with a small head with obsidian teeth.

Pep rally Proga The burnout Evan DeLong is booed off the stage at a pep rally for trying to lead the school in a guided meditation to bind energy fields and "bless" the football team. The team exits and then is announced at the pep rally. The scene oscillates between the bleachers, containing various students not in detention or on secret missions.

What Dreams Lizzie meets Old Ray while projecting her self while her brainwaves are in an alpha state.

First day Freshman Brief reflection on the glory of the seniors! What its like to have left your mark. To have become a pseudo grown up with new responsibilities and freedoms. Then squash into the Frosh: timidity, braggardness, new surroundings, the teachers, the campus, rumors.

Faculty Meltdown Meeting Some mundane issue is caught in the craw of several staff of the Academy. What are they arguing about? Who is keeping their cool? Is anyone asleep? Who is changing colors and developing cotton in the crease of their mouth? Do any members walk out? Who finally brings the meeting to order and dismisses the group?

Routines No words, just images of the new campus, the old school, the characters, extra or nondescript NPCs and of the island. I imagine showing kids trudging between classes, scuffles in the hall. Wiping blackboards, couples, security measures, paperwork, textbooks, bathrooms, the auditorium (with banners from the old school and the mascot). Going to lunch, going home for the day.

Raymond Adler's PSI Psuedohaikulendar Artwork by a half-braindead adventurer.

No Homework, No Credit Early in the first semester, Alfonzo forgets a homework assignment in his English class. The class was to read a play and describe what a character is feeling. He had wanted to do a report about Faust by Goethe, but he had accidentally activated a sleeping spell in his borrowed copy of the lesser key. He overslept and didn't do the assignment. He is anxious before the class, but a friend advises him to cheat by copying his "King Lear" report that he pieced together using Cliff-notes. Alfonzo considers the proposal and decides to simply tell the truth when he is called upon. Three students share their presentations which are bland and brief. Alfonzo is inspired to give an oration on the feelings of the summoner as the wicked demon moves to tear him asunder. He sits down. The class claps and cheers. The Teacher gives Alfonzo an A and he blushes.

Running with Gunny Lizzie spends Saturday mornings with her father. They PT, military for physical fitness. Lizzie's dad encourages Lizzy to sip and not chug her canteen. He tries to get her to sing with him while they are running around the island. Lizzie is mortified when the Academy's gym instructor and football coach sees them running in the opposite direction and J hooks to run with them. They were both in Vietnam together, but the P.E. Teacher was in the Army. Gunny Bertrand is mean to the teacher, but the teacher respects him for it. He promises not to pull any punches with Lizzie in his class because her dad is a Marine.

Bittersweet Deal Lizzie impresses the ASB president by using a red string from someone's hoodie, the honeycomb she found on her way to school and a light bulb in the girl's bathroom. She uses a Voodoo spell by melting the honeycomb with the bulb. It causes the football captain to break up with the head cheerleader. He begins to pursue the ASB president. Evan explains to Lizzie how love spells are dangerous and wrong. Lizzie disagrees and states her reasons. Evan lets go of it and talks about Proga and his Huru Old Ray. The head cheerleader desperately begs Lizzie to make the football captain fall in love with her, threatening to beat her up because she heard she could do it.

The Vampire that ate my Prom All hell breaks loose when the gang of psychic vampires attack the class of 1996 at their homecoming prom. Ever-ready detective students follow clues to try to find out what the fuck just happened!

The Keys of Solomon Explains there are many different religious traditions siting Solomon's magics. It explains the Greater Key, a magical ring that could command elementals, demons and other spirits (giants and such) also how faeries were just out of reach of its power. They hear the commands, but choose to ignore them on principle. Then the explanation of the loss of the ring etc, followed by the creation of the Lesser Key of Solomon. Plates with various puzzles and encoded recipes which mimic the ring's powers. Shows how the untrained bungler Alfonzo Guerrero rarely gets any of his seals to function. How he never gives up, starts over from the beginning, and begins to succeed. At the end of his first year, Alfonzo will summon Komotel for the first time. He will use the power to get his homework done and study for the final. Komotel tricks him and he barley passes.