Thread:Talk:Little Talks of Paradox/Specific game mechanics/reply (2)

I intend the stunts to be created the way they are in FAE. I just haven't sat down and thought out all the ways magic is split up in this story (and the larger world, which is based on something that Kevin and I have been writing for a little over a decade now). I wanted to get some guidelines in place, and have been thinking about it in my spare time. I won't have to do too much work, since I think only Gerafalos uses magic (and maybe Kotchtormund).

The power sets I was talking about are more for narrative description for orgs in the world, like a magic school or temple, or mercenary crew. I like how Fate Core handles those, but those are keyed to skills, and since I want to use approaches, I have to figure out where I want special connections to be, in the aspects (which seems obvious), or in the stunts (like a special move that is taught).

To play we just need folks to read the books and get ready. I can work with each character one on one. But the guidelines I mentioned are for world-building. For instance, this world doesn't have undead, and there are not spells like sleep. That changes the presumptions of Dungeon World's default world, and will affect which aspects people choose.