Kay Sief

A fantasy world that some friends and I would play in from about ages 12-17. Using our imaginations, we would take turns creating and destroying things. We had many unwritten adventures, faced challenges, had arguments and hit each other with sticks and lengths of pipe. We also devoured many kilograms of snacks. Standard paracosm.

In it current incarnation, Kay Seif is about 10,000 years in the future from where we last left it. It is still shaped like a cube. Technologies have been discovered and lost, nations and empires have risen and crumbled. There is plenty of room for everything. It is an inherently magical world that tends toward silliness and catastrophic situations. Human records of the magical arts are rare, and have been preserved by many non-human creatures and wizards.

I am pleased to report that things are going to begin going haywire with the arrival of Alel.

Age of Discord
In a blank page of nothingness, nothingness startled itself and stuck out upon itself. Infinitesimal sparks flew into existence and nothingness felt pain, humiliation and wonderment.

The spark became the element Fire and as it was created, its opposite Water was also created. Water felt adoration for Fire for also being and for being the only other known creature in existence. In their embrace, Air and Earth were called into awakening.

Age of Equimany
Aeons pass with the four elements in relative balance. Occasionally petty spats break out between the forces. Invariably, the other two work together to ease the imbalance and return to peace. This age comes to an end when the four elements witness a silver bird soar past them in a silhouette between them and a fresh galaxy. They are inspired to imitate what they had seen. Many celestial beings, Angels, Great Beasts, Faeries, humans, Titans and Dragons are produced. They are carefully set aside in suspended animation until the world can be created.

Age of Chaos
The four elements come together to decide how the world will behave, what it will look and feel like. They each drew up resolutions about animal behavior and population dynamics. The planets thus represented multitudinous forms of diversity. After a few Millennium, The elements grew eager to awaken their creations. They began to argue about who had the right to decide such choices as whose aardvarks would eat whose termites and some such nonsense. Fire claiming to be the eldest claimed the scepter designed to communicate with the silver bird and summon Overmind.

For many thousands of years, the four elements divide creation and wage a multifaceted elemental war with one another. Earth awakens creations and sends Golems and Giants to thwart Air's attempt to gain the scepter. Water awakens Two Dragons to deal with the Golems. Fire laughs, exhausts distracted Air and uses the scepter to summon Overmind.

Age of Boiling Seas
Overmind A well mannered Extra-dimensional being quickly devises a number of solutions that the elements can employ to decide how the world and its beings can exist in a fair manner. Several voting sessions and tournaments are locked in limbo for a million years at a time. Overmind suggests a 'round robin' agreement wherein each element can hold the scepter for a million years. The elements agree to try the process for a cycle.

Water points out that Fire has held the scepter for long enough, and that it was her turn to try her hand at creation.

The worlds of ice and water

Age of Form and Flow
Shit cools the fuck down. Elements release their minds unto overmind and are removed from the dimension. Their magical essences are left as four stones.