Thread:Talk:Main Page/Where do we go from here?/reply (13)

I think you are bumping into the problems of a simulationist game: everything ability has to have a mechanical explanation because it is supposed to simulate reality. For d20 systems, I always favored weapon rules that had unique triggers or growing abilities; if a person in love with a hafling wields this blade, then it also does x. But that doesn't fit the rules because the rules encourage system mastery, and that dictates fully understanding the rules surrounding any game object, and things like special hand-wavey effects don't have rules, they are feelings and narrative flourishes.

I am obviously not playing in that game, so my opinion is not as useful, but I would stick to non-mechanical narrative descriptions, but allow legend and rumor the potential make something magical happen at the storyteller's discretion. ^_^