SOA

Spirit of Adventure is a codename for a web-based MORPG. It uses a simple interface to send adventures out on quests, and as the player gains influence and powers in the game, they are able to command parties, guilds and eventually cities full of adventurers.

Gameplay
The basic gameplay is divided between resource management and character development. The game starts with the player choosing a character, including occupation, likes and dislikes, some simple attributes, and maybe race and class. Then the character is given basic equipment and skills, and sent on adventures.

As they level and bring back treasure, more of the game will become available to the player.

Adventuring
Adventuring is when a character is sent on a quest or exploring. The server uses ticks, and it takes a certain amount of ticks for the character to accomplish their task. Simple missions can take 15 minutes, while epic multi-tiered quests can take multiple days of real time. While a character is gone, they are shown with a timer of when they will return. Ideally, there would be multiple notification types to tell a player when a character is ready.

Upon returning, the player is given an adventure log, of the things that happened to the character. These will sometimes contain clues on how to approach a dungeon or monster, and if certain criteria are met (such as equipment or skills), it can open more quests or bonus rewards in those places.

Characters
The player's first character is placed somewhere in the world, though invite codes will put them next to their friends. As the player adventures, they will eventually gain more characters, and they will all be associated. Every time a character is made, they have a bond with one or more of the player's other characters. Through general adventuring and raiding, characters may also bond with other players' characters. These bonds increase the success rate on adventures.

After a certain amount of ticks, if the player account has additional character slots, they may add a new character. Slots are rewarded for ingame activity, such as for having an account of a certain duration, or accomplishing certain feats. In this same way new classes and skills are unlocked for new characters.

Also, new characters can gain bonuses based on the content fed into the system through a feed reader. Certain word hashes are given attributes, and if they are used in a post, it may unlock bonuses in the new character. In this way, writing about certain subjects will make better characters. We can encourage players to write about real life issues, such as research for important decisions, or about days of historical significance, and they will have incentive ingame.

Badges
Ingame achievements are awarded thought a badge system that uses Open Badges, and should use current federated messaging systems to broadcast them as the player see fit.

Influences

 * The episode of Dennou Coil involving the small virtual cultures.
 * wikipedia:Final Fantasy Crystal Chronicles: My Life as a King